Designing motion graphics for the cultural translation of Ciak Po postpartum nutrition knowledge
DOI:
https://doi.org/10.30998/jd.v13i3.2116Keywords:
motion graphic, health education, cultural translation, Ciak Po, traditional postpartum nutritionAbstract
The postpartum period is a critical phase requiring adequate nutritional support for maternal recovery. However, in urban societies, traditional nutritional practices are often met with skepticism due to perceptions of irrelevance and lack of scientific credibility. Ciak Po, a traditional Chinese postpartum dietary system, exemplifies this challenge. This study aims to design and analyze motion graphics animation as a visual communication system to translate culturally rooted postpartum nutrition knowledge into a contemporary urban context. Using a qualitative design research approach, data were collected through literature review, in-depth interviews, focus group discussions, and iterative visual design development. The findings suggest that culturally adaptive motion graphics storytelling may support audience comprehension and positively influence perceptions of traditional practices. This research contributes to visual communication design by framing motion graphics as a cultural translation tool rather than merely an instructional medium.
Downloads
References
Alim, M. M., & Rahim, R. S. A. (2021). Visual rhetoric in visual communication: Theory and concepts in public service announcement advertising campaigns. International Journal of Academic Research in Business and Social Sciences, 11(9), 765–777. https://doi.org/10.6007/IJARBSS/v11-i9/11066
Baskerville, R., Baiyere, A., Gregor, S., Hevner, A., & Rossi, M. (2018). Design science research contributions: Finding a balance between artifact and theory. Journal of the Association for Information Systems, 19(5), 358–376. https://doi.org/10.17705/1jais.00495
Baxter, M., & dos Santos Lonsdale, M. (2023). Improving the design of public health infographics using a motion graphics educational resource to enhance design principle application. Information Design Journal, 28(2). https://doi.org/10.1075/idj.23006.bax
Braun, V., & Clarke, V. (2006). Using thematic analysis in psychology. Qualitative Research in Psychology, 3(2), 77–101. https://doi.org/10.1191/1478088706qp063oa
Chai, X., & Xu, L. (2024). Doing the month (Zuo Yuezi): Postpartum embodied practices and subjectivity among urban white-collar Chinese women. The Journal of Chinese Sociology, 11, Article 21. https://doi.org/10.1186/s40711-024-00222-y
de Araujo, G. O., & Mager, G. B. (2016). Contributions of new typography and international style for building visual hierarchy of information. InfoDesign, 13(2), 119–142. https://doi.org/10.51358/id.v13i2.485
Frayling, C. (1994). Research in art and design. Royal College of Art Research Papers, 1(1), 1–5.
Freeman, J. L., Caldwell, P. H. Y., & Scott, K. M. (2023). How adolescents trust health information on social media: A systematic review. Academic Pediatrics, 23(4), 703–719. https://doi.org/10.1016/j.acap.2022.12.011
Giaccardi, E. (2019). Histories and futures of research through design: From prototypes to connected things. International Journal of Design, 13(3), 139–155.
Hapsari, A. S., Hanif, M., Gunarhadi, & Roemintoyo. (2019). Motion graphics animation videos to improve the learning outcomes of elementary school students. European Journal of Educational Research, 8(4), 1245–1255. https://doi.org/10.12973/eu-jer.8.4.1245
Kessler, S. H., & Bachmann, E. (2022). Debunking health myths on the internet: The persuasive effect of (visual) online communication. Journal of Public Health, 30, 1823–1835. https://doi.org/10.1007/s10389-022-01694-3
Lidwell, W., Holden, K., & Butler, J. (2010). Universal principles of design (2nd ed.). Rockport Publishers.
Mayer, R. E. (2020). Designing multimedia instruction in anatomy: An evidence-based approach. Clinical Anatomy, 33(1), 2–11. https://doi.org/10.1002/ca.23265
Mora, E., Noia, E., & Turrini, V. (2019). Practice theories and the “circuit of culture”: Integrating approaches for studying material culture. Sociologica, 13(3), 59–86. https://doi.org/10.6092/issn.1971-8853/9531
O’Keefe, D. J. (2018). Message pretesting using assessments of expected or perceived persuasiveness: Evidence about diagnosticity of relative actual persuasiveness. Journal of Communication, 68(1), 120–142. https://doi.org/10.1093/joc/jqx009
Peng, G., & Zahari, Z. A. (2024). Exploring contemporary visualization of traditional Chinese arts: Relationship between calligraphy elements and visual communication effects. Humanities and Social Sciences Letters, 12(4), 985–1008.
Traboco, L., Pandian, H., Nikiphorou, E., & Gupta, L. (2022). Designing infographics: Visual representations for enhancing education, communication, and scientific research. Journal of Korean Medical Science, 37(27), Article e214. https://doi.org/10.3346/jkms.2022.37.e214
Van der Meulen, M. (2019). The semiotics of colour. BIS Publishers.
Zimmerman, J., Forlizzi, J., & Evenson, S. (2007). Research through design as a method for interaction design research in HCI. In Proceedings of the SIGCHI Conference on Human Factors in Computing Systems (pp. 493–502). ACM. https://doi.org/10.1145/1240624.1240704
Downloads
Published
Issue
Section
License
Copyright (c) 2026 Edy Chandra, Jessica Liandra (Author)

This work is licensed under a Creative Commons Attribution-NonCommercial 4.0 International License.
Articles published in Jurnal Desain are licensed under the Creative Commons Attribution-NonCommercial 4.0 International License (CC BY-NC 4.0), unless otherwise indicated.
This license allows users to:
- Share: Copy and redistribute the material in any medium or format.
- Adapt: Remix, transform, and build upon the material.
These permissions apply for non-commercial purposes and are subject to the following terms:
1. Attribution (BY)
Users must give appropriate credit to the original author(s), acknowledge the article’s original publication in Jurnal Desain, provide a link to the CC BY-NC 4.0 license, and indicate if changes were made.
Attribution may be provided in any reasonable manner, but not in a way that suggests that the author(s) or Jurnal Desain endorse the user or the use of the material.
Where available, users are encouraged to include the article’s Digital Object Identifier (DOI) when citing or redistributing the work to ensure persistent identification of the Version of Record.
2. NonCommercial (NC)
The material may not be used for commercial purposes.
Commercial use refers to use that is primarily intended for or directed toward commercial advantage or monetary compensation.
Users wishing to make commercial use of material covered by the license must obtain separate permission from the relevant copyright holder(s).
3. No Additional Restrictions
Users may not apply legal terms or technological measures that legally restrict others from exercising any rights permitted by the license.
4. Third-Party Material
The CC BY-NC 4.0 license applies to the article unless otherwise indicated. Figures, photographs, artworks, illustrations, tables, data, or other third-party materials may be subject to separate copyright or licensing terms.
Users are responsible for determining whether separate permission is required before reusing material that is excluded from the article’s Creative Commons license.
Official License Terms
The complete terms of the license are available from the Creative Commons Attribution-NonCommercial 4.0 International License: https://creativecommons.org/licenses/by-nc/4.0/






