Eksplorasi Tipografi Vernakular dalam Perancangan Custom Typeface untuk City Branding Kota Bogor
DOI:
https://doi.org/10.30998/jd.v13i3.3019Keywords:
city branding, custom typeface, tipografi vernakular, Kota Bogor, design thinkingAbstract
Pemerintah Kota Bogor mengusung visi Rencana Pembangunan Jangka Panjang Daerah (RPJPD) untuk menjadi Kota Sains Kreatif pada tahun 2045. Untuk mendukung visi tersebut, strategi city branding melalui identitas visual, khususnya tipografi, menjadi hal yang penting. Namun, Kota Bogor belum memiliki standar tipografi khusus pada media komunikasi pemerintah yang mampu merepresentasikan transisi identitas kota secara utuh. Kondisi ini menjadi dasar perancangan custom typeface berbasis tipografi vernakular sebagai elemen pendukung city branding Kota Bogor. Perancangan dilakukan menggunakan metode design thinking dengan mengkaji karakteristik visual kearifan lokal, seperti filosofi Lawang Salapan, struktur Tugu Kujang, rintik hujan, dan anatomi pohon kenari. Hasil analisis ditransformasikan menjadi rupa huruf digital bernama “Pakuan” dengan gaya humanist serif. Secara teknis, rancangan ini mengintegrasikan fitur inktrap dan bukaan open aperture yang lebar untuk mendukung keterbacaan (legibility). Kontribusi utama penelitian ini adalah menghadirkan aset tipografi baru yang memadukan memori kolektif dan fungsionalitas modern sebagai pendukung city branding Kota Bogor menuju Kota Sains Kreatif.
Downloads
References
Akbar, M. (2017). Identifikasi Heritage Tree Pada Jalur De Groote Postweg Di Kota Bogor. Skripsi. Fakultas Pertanian. Institut Pertanian Bogor. Bogor.
Arifrahara, G. (2021). Analisis penggunaan tipografi spasial sans serif dalam ruang publik taman tematik Kota Bandung. ANDHARUPA: Jurnal Desain Komunikasi Visual & Multimedia, 7(1), 92–115. https://doi.org/10.33633/andharupa.v7i01.3804
Aripradono, H., & Lim, D. (2023). Penggunaan design thinking dalam pengembangan produk distro “Start From Scratch”. Jurnal Industri Kreatif dan Kewirausahaan, 6(2), 167–180. https://doi.org/10.36441/kewirausahaan.v6i2.1795
Badan Perencanaan Pembangunan, Riset, dan Inovasi Daerah Kota Bogor. (2024). Rencana Pembangunan Jangka Panjang Daerah (RPJPD) Kota Bogor 2025–2045: Rancangan akhir. Pemerintah Kota Bogor.
Beier, S., & Dyson, M. C. (2014). The influence of serifs on ‘h’ and ‘i’: Useful knowledge from design-led scientific research. Visible Language, 47(3), 74–95. https://centaur.reading.ac.uk/38656/
Boisen, M., Terlouw, K., Groote, P., & Couwenberg, O. (2018). Reframing place promotion, place marketing, and place branding: Moving beyond conceptual confusion. Cities, 80, 4–11. https://doi.org/10.1016/j.cities.2017.08.021
Carella, I., Haswanto, N., & Sihombing, R. M. (2017). Pemetaan karakteristik visual tipografi vernakular pedagang kaki lima di Kota Bandung. Wimba: Jurnal Komunikasi Visual, 8(1). https://doi.org/10.5614/jkvw.2017.8.1.3
Clinton, V. (2019). Reading from paper compared to screens: A systematic review and meta-analysis. Journal of Research in Reading, 42(2), 288–325. https://doi.org/10.1111/1467-9817.12269
Dobres, J., Chahine, N., & Reimer, B. (2017). Effects of ambient illumination, screen polarity, and text size on legibility of screen-based text. Applied Ergonomics, 55, 120–130. https://doi.org/10.1016/j.apergo.2016.11.001
Fakhruddin, D., & Indrapasca, Y. (2024). Implementasi vernakular pada custom typeface sebagai media pendukung city branding Kota Malang. ANDHARUPA: Jurnal Desain Komunikasi Visual & Multimedia, 10(2), 218–229. https://doi.org/10.33633/andharupa.v10i02.7140
Irman, I., & Pranata, H. (2025). The role of typography in branding strategy. Jurnal Ilmiah Multidisiplin, 4(4), 161–163. https://doi.org/10.56127/jukim.v4i04.2243
Laurentia, N., & Haryadi, T. (2021). Kajian desain kostum game Lifeafter sebagai upaya mengeksplorasi gameplay yang imersif. Jurnal Citrakara, 3(1), 69–83. https://doi.org/10.33633/ctr.v3i1.5103
Matahariputri, G. M., Mansoor, A. Z., & Nawawi, D. A. (2024). Membangun identitas Jakarta melalui kampanye Plus Jakarta: Kota kolaborasi. Serat Rupa Journal of Design, 8(1), 37–50. https://doi.org/10.28932/srjd.v8i1.6511
Nurabdiansyah. (2017). Vernasandeq: Penciptaan tipografi vernakular terinspirasi dari perahu Sandeq Mandar di Sulawesi Barat. TANRA: Jurnal Desain Komunikasi Visual Seni dan Desain Universitas Negeri Makassar, 4(3), 1–14. https://doi.org/10.26858/tanra.v4i3.4321
Prabandari, D., Avenzora, R., & Sunarminto, T. (2018). Identitas Regional Kota Bogor dalam Perspektif Budayawan dan Seniman. Tesis. Institut Pertanian Bogor.
Plattner, H. (2010). An introduction to design thinking process guide. The Institute of Design at Stanford. https://dschool-old.stanford.edu/sandbox/groups/designresources/wiki/36873/attachments/74b3d/ModeGuideBOOTCAMP2010L.pdf
Riza, M. (2015). Culture and city branding: Mega-events and iconic buildings as fragile means to brand the city. Open Journal of Social Sciences, 3(7), 269–274. https://doi.org/10.4236/jss.2015.37039
Rochani, A. (2021). Perancangan identitas visual berbasis religi dan budaya pesisir di Kota Demak. Jurnal Planologi, 18(1), 82. https://doi.org/10.30659/jpsa.v18i1.15489
Sembada, A., & Wulandari, E. (2024). Implementasi perancangan typeface sebagai identitas visual Dieng Culture Festival 2024. ANDHARUPA: Jurnal Desain Komunikasi Visual & Multimedia, 10(3), 344–358. https://doi.org/10.33633/andharupa.v10i03.8867
Siregar, M., & Amaliasari, D. (2019). Communicating Bogor City as city heritage through spatial city. JHSS (Journal of Humanities and Social Studies), 3(1), 27–31. https://doi.org/10.33751/jhss.v3i1.1097
Slattery, T. J., & Rayner, K. (2013). Effects of intraword spacing on eye movements during reading: Exploring the optimal use of space in a line of text. Attention, Perception, & Psychophysics, 75, 1275–1292. https://doi.org/10.3758/s13414-013-0463-8
Downloads
Published
Issue
Section
License
Copyright (c) 2026 Fadli Ramadhan Iskandar, Ni Made Emmi Nutrisia Dewi, I Putu Gede Suyoga (Author)

This work is licensed under a Creative Commons Attribution-NonCommercial 4.0 International License.
All articles published in Jurnal Desain are made available under the Creative Commons Attribution-NonCommercial 4.0 International License (CC BY-NC 4.0), except material expressly excluded from the article's license by a separate credit or rights notice.
1. Permissions Granted
Under CC BY-NC 4.0, users may share (copy and redistribute) and adapt (remix, transform, and build upon) the licensed material in any medium or format, including for teaching, research, and other non-commercial purposes, subject to the license terms.
2. Attribution (BY)
Users must give appropriate credit, provide a link to the license, and indicate if changes were made. Attribution should identify the original author(s), the article, the journal, and, where available, the article DOI. Attribution must not imply endorsement by the author(s) or journal.
3. NonCommercial (NC)
Licensed content must not be used primarily for commercial advantage or monetary compensation without separate permission from the relevant copyright holder(s). Users uncertain whether their proposed use is commercial should consult the license terms and seek permission where appropriate.
4. Third-Party Content and Other Rights
The license does not automatically cover third-party works or materials expressly excluded from the article's licensing notice. Moral rights, privacy rights, publicity rights, and other applicable rights and restrictions must also be respected.
5. No Additional Restrictions
Users must not impose additional legal terms or technological measures that legally restrict others from exercising the permissions granted by the license.
6. Official License
For the authoritative legal terms, consult the CC BY-NC 4.0 Legal Code. Copyright ownership is explained separately in the Copyright Notice.






