Representasi budaya pop Jepang melalui estetika anime pada desain karakter historis dan semi-mitologis Fate/Grand Order
DOI:
https://doi.org/10.30998/jd.v14i1.4134Keywords:
Fate/Grand Order, Desain karakter, Budaya Pop Jepang, Bishoujo, IkemenAbstract
Fate/Grand Order merupakan game yang mengangkat konsep adaptasi tokoh historis dan semi-mitologis ke dalam desain karakter dengan pendekatan visual yang khas. Penelitian ini berfokus pada analisis visual karakter Jeanne d’Arc varian Ruler dan Gilgamesh varian Archer, dengan tujuan untuk mengidentifikasi serta menganalisis representasi budaya pop Jepang melalui estetika anime. Penelitian menggunakan pendekatan kualitatif deskriptif dengan teori Manga Matrix Hiroyoshi Tsukamoto dan semiotika Roland Barthes. Kedua teori digunakan untuk mengidentifikasi struktur elemen visual karakter serta membaca makna yang terdapat pada desain melalui form matrix, costume matrix, personality matrix, serta denotasi, konotasi, dan mitos. Hasil penelitian menunjukkan elemen referensial pada kedua karakter direkonstruksi melalui estetika anime, yang terlihat pada bentuk tubuh, kostum, dan pose karakter. Rekonstruksi tersebut menunjukkan karakteristik bishoujo pada desain Jeanne d’Arc dan ikemen pada desain Gilgamesh. Kedua konvensi gender tersebut menunjukkan bagaimana estetika anime digunakan untuk merekonstruksi identitas referensial karakter dalam konteks budaya pop Jepang. Hasil analisis menunjukkan bahwa desain karakter dalam Fate/Grand Order tidak hanya berfungsi sebagai bentuk adaptasi tokoh historis dan semi-mitologis, tetapi juga menunjukkan perbedaan penekanan visual pada kedua karakter, yaitu feminitas dan kesatriaan pada Jeanne d’Arc serta maskulinitas, dominasi, dan kekuasaan pada Gilgamesh. Implikasi dari penelitian ini memberikan pandangan baru bagi kajian Desain Komunikasi Visual dengan menunjukkan bagaimana estetika anime berperan dalam merekonstruksi elemen referensial pada karakter historis maupun semi-mitologis melalui konvensi gender yang berbeda, seperti bishoujo dan ikemen dalam desain karakter game.
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