Balinese mask 3D modeling design using procedural nodes for digital preservation attempt

Authors

DOI:

https://doi.org/10.30998/jd.v13i2.866

Keywords:

Digital, Mask, Preservation, Texturing, 3D Modeling

Abstract

Digital preservation of Indonesian art and culture has become an increasingly essential practice in the era of the Internet of Things, where accessibility and longevity of cultural heritage are paramount. This research focuses on the digital preservation process through a case study of Balinese art and culture, with a particular emphasis on the iconic Balinese masks. The study involved high-resolution photography of Balinese masks housed at the Setia Darma House of Mask and Puppets, which served as the foundation for creating detailed 3D models. This digital asset will be broken down in several steps of 3D modeling using Blender software and specifically utilized the procedural nodes to achieve lower file size but maintain the image quality. The result will show the significant effort to preserve art and culture in digital media by utilizing 3D software technology to create better visuals with effective file sizes.

Downloads

Download data is not yet available.

Author Biographies

  • Tito Ari Pratama, Multimedia Nusantara Polytechnic

    Animation Lecturer at Multimedia Nusantara Polytechnic

  • Ely Rosita, Multimedia Nusantara Polytechnic

    Animation lecturer at Multimedia Nusantara Polytechnic

References

Abdo, A. (2019). 'Digital Heritage Applications and its Impact on Cultural Tourism'. Journal of Association of Arab Universities for Tourism and Hospitality, 17(1), 37–50. https://doi.org/10.21608/jaauth.2019.76472

Adriza, F. (2019). 'Mampir ke Setia Darma House of Mask and Puppets' [Online post]. telusuri.id. https://telusuri.id/setia-darma-house-of-mask-and-puppets/

Akbar, M., Winoto, Y., & Rohanda, R. (2018). A Study Of Digital Record Storage Management Institutions In Art Archive Indonesian Visual Art Archive. Record and Library Journal, 3(2), 108. https://doi.org/10.20473/rlj.V3-I2.2017.108-115

Aryanto, A., Hisyam Muhammad Umar, T., & Winarso, D. (2020). 'Analisis Perbandingan Teknik 3D Rendering Cycles dan Eevee pada Software Blender'. JURNAL FASILKOM, 10(1), 11–19. https://doi.org/10.37859/jf.v10i1.1902

Caciora, T., Jubran, A., Ilies, D. C., Hodor, N., Blaga, L., Ilies, A., Grama, V., Sebesan, B., Safarov, B., Ilies, G., Hassan, T. H., & Herman, G. V. (2023). 'Digitization of the Built Cultural Heritage: An Integrated Methodology for Preservation and Accessibilization of an Art Nouveau Museum'. Remote Sensing, 15(24), 5763. https://doi.org/10.3390/rs15245763

Chapinal-Heras, D., Díaz-Sánchez, C., Gómez-García, N., España-Chamorro, S., Pagola-Sánchez, L., Parada López De Corselas, M., & Rey-Álvarez Zafiria, M. E. (2024). 'Photogrammetry, 3D modelling and printing: The creation of a collection of archaeological and epigraphical materials at the university'. Digital Applications in Archaeology and Cultural Heritage, 33, e00341. https://doi.org/10.1016/j.daach.2024.e00341

Elian, J., Danarto, A., & Oktodia, M. (2019). 'Perancangan Buku Interaktif (Augmented Reality, Lenticular Lens, Scanimation) Mengenai Topeng Nusantara—Bali'. Rupaka, 2(1), 206. https://doi.org/10.24912/rupaka.v2i1.14856

Felicísimo, Á. M., & Polo, M.-E. (2022). 'Measurement and control of colour fidelity in scanned 3D models for heritage conservation'. Journal of Cultural Heritage, 56, 159–166. https://doi.org/10.1016/j.culher.2022.06.010

Gomes, L., Regina Pereira Bellon, O., & Silva, L. (2014). '3D reconstruction methods for digital preservation of cultural heritage: A survey'. Pattern Recognition Letters, 50, 3–14. https://doi.org/10.1016/j.patrec.2014.03.023

Inzerillo, L., Di Paola, F., & Alogna, Y. (2019). 'High Quality Texture Mapping Process Aimed At The Optimization Of 3d Structured Light Models'. The International Archives of the Photogrammetry, Remote Sensing and Spatial Information Sciences, XLII-2/W9, 389–396. https://doi.org/10.5194/isprs-archives-XLII-2-W9-389-2019

Pereda, J., Willcox, P., Candela, G., Sanchez, A., & Murrieta-Flores, P. A. (2025). 'Online cultural heritage as a social machine: A socio-technical approach to digital infrastructure and ecosystems'. International Journal of Digital Humanities, 7(1), 39–69. https://doi.org/10.1007/s42803-025-00097-6

Pratama, T. A., & Damanik, A. F. (2025). 'Pemanfaatan Substance Sampler dalam Model Praktikum Animasi 3D Shading and Texturing'. Journal of Animation and Games Studies (JAGS), 11(2).

Pratama, T. A., & Nugroho, H. (2023). 'Games, Speed Effect, dan Dampaknya terhadap Manusia: Dromologi dalam Perkembangan Game Online Mobile MOBA (Multiplayer Online Battle Arena'). Jurnal Kawistara, 13(3), 402. https://doi.org/10.22146/kawistara.75218

Pratama, T. A., & Rosita, E. (2023). 'Implementation of Augmented Reality for Isometric Works at Animation Art Exhibition (Animaxtion)'. Ultimart: Jurnal Komunikasi Visual, 16(1), 12–25. https://doi.org/10.31937/ultimart.v16i1.3111

Putra, I. N. T. A., Yuniati, A., & Fabroyir, H. (2025). 'BaliMask3D dataset for 3D completion and reconstruction of traditional Balinese masks'. Scientific Data. https://doi.org/10.1038/s41597-025-05505-8

Suardana, I. W. (2015). 'Struktur Rupa Topeng Bali Klasik'. Imaji, 4(1). https://doi.org/10.21831/imaji.v4i1.6703

Sutiyati, E., Nuryani, W., & Purwoko, B. S. H. (2015). 'Topeng Bali dan Madura debagai Sumber Inspirasi Penciptaan Tari (Sebuah Tradisi, Transformasi Bentuk dan Fungsi)'. Jurnal Penelitian Humaniora, 20(1). https://doi.org/10.21831/hum.v20i1.7689

Syamsudin, M. R., & Valentino, R. A. (2022). 'Peran Website Puri Kauhan Ubud dalam Upaya Preservasi Naskah Kuno Ubud Bali'. Jipi (Jurnal Ilmu Perpustakaan dan Informasi), 7(2). https://doi.org/10.30829/jipi.v7i2.10720

Wan Isa, W. M., Mat Zin, N. A., Rosdi, F., & Mohd Sarim, H. (2018). 'Digital Preservation of Intangible Cultural Heritage'. Indonesian Journal of Electrical Engineering and Computer Science, 12(3), 1373. https://doi.org/10.11591/ijeecs.v12.i3.pp1373-1379

Wibowo, M. C. (2022). Pemodelan dengan Blender 3D (1st ed.). Yayasan Prima Agus Teknik.

Ziku, M. (2020). 'Digital Cultural Heritage and Linked Data: Semantically-informed conceptualisations and practices with a focus on intangible cultural heritage'. LIBER Quarterly, 30(1), 1. https://doi.org/10.18352/lq.10315

Ziku, M., Teneketzis, A., Alexandridis, G., Christodoulou, Y., Konstantakis, M., Drosopoulos, A., Dritsas, E., Siolas, G., Paximadis, K., Rousaki, F., & Caridakis, G. (2024). 'Digital Cultural Heritage Management for Local Heritage'. Journal of Integrated Information Management, 20-29 Pages. https://doi.org/10.26265/JIIM.V9I1.38585

Downloads

Published

02/04/2026

How to Cite

Kadek Satria, Pratama, T. A., & Rosita, E. (2026). Balinese mask 3D modeling design using procedural nodes for digital preservation attempt. Jurnal Desain, 13(2), 554-567. https://doi.org/10.30998/jd.v13i2.866